Tilmaamaha ugu dambeeya ee DirectX 12, Qalabka iyo Shuruudaha Ugu Yar

Microsoft ayaa ku dhawaaqday nooca xiga ee DirectX oo loo yaqaan DirectX 12 Ultimate . Maxaa ka dhigaya ku dhawaaqistaan ​​mid xiisa leh ayaa ah in tani ay sidoo kale iswaafajiso labadaba PC iyo Xbox Series X ie , garaafyada midaysan ee PC iyo Xbox Series X. Nooca hore, DirectX 12 , hadda waa ku dhawaad ​​lix sano jir, iyo casriyeyn la taaban karo ayaa sabab u ahaa, inta badan sababtoo ah ciyaaraha Xbox ayaa sidoo kale diyaar u ah PC. Microsoft ayaa dhawaan ku dhawaaqday faahfaahinta Xbox Series X , oo ay ku shaqeyso DirectX 12 Ultimate . Aynu eegno dhammaan sifooyinka iyo agabka horumariyaha ee Microsoft ay bixiso.

Tilmaamaha ugu dambeeya ee DirectX 12, Qalabka iyo shuruudaha ugu yar

Tilmaamaha ugu dambeeya ee DirectX 12

Kahor intaanan bilaabin, Microsoft waxay si cad u sheegtay in haddii aad iibsato PC cusub oo sita astaanta DX12 Ultimate , waxaa dammaanad qaadaya inay taageerto dhammaan astaamaha qalabka garaafyada jiilka xiga. Waxaa ka mid ah

  1. DirectX Raytracing 1.1
  2. Hooska Heerarka Isbeddelka ah
  3. Mesh Shaders
  4. Jawaab-celinta Muunalaha

Dhammaan sifooyinkaan waxay hubin doonaan in kombuyuutarku awood u yeelan doono inuu ciyaaro ciyaaraha jiilka xiga ee ku xiran tan. DX12 kama dambaysta ah waxay ku shaqayn doontaa qalabka jiilka hadda jira, laakiin ma keeni doonto faa'iidooyinka muuqaalka ee sifooyinka cusub. Midaynta goobuhu waxay kordhin doontaa korsashada, waxayna ku dhiirigelinaysaa horumariyeyaasha inay u sameeyaan ciyaaraha labada goobood.

1] DirectX Raytracing 1.1

Waxay siin doontaa horumariyeyaasha fursad ay ku gaaraan heer garaafyo, taas oo suurtagal ahayd oo keliya Bollywood . DirectX Raytracing ama DXR waxay suurtogal ka dhigtaa in la raadiyo waddooyinka iftiinka xisaabinta fiisigiska-nolosha ee runta ah. Waxa kale oo ay u fududaynaysaa matoorada ciyaarta in ay soo bandhigaan walxaha marka ciyaartoygu uu wareego. Waxaasoo dhan waa suurtagal sababtoo ah GPU -gu wuxuu si toos ah ugu yeeri karaa raytracing isagoon sugin CPU -ga , taasoo u oggolaanaysa inay isla markiiba dhaliso. Waxa kale oo ay bixisaa koofiyadda raytracing Inline - ka kaas oo siinaya horumariyeyaasha ikhtiyaarka ah in ay kaxeeyaan wax badan oo ka mid ah habka raytracing. Waxaas oo dhan heerka hardware.

2] Hoosaynta Heerarka Isbeddelka ah

Soo-saarayaashu hadda si door ah ayey u kala duwanaan karaan heerka hadhka ciyaarta. Waxay u isticmaali karaan GPU -da inay u adeegsadaan faraskooda si ay u helaan muuqaal wanaagsan ama xawaare wanaagsan. Markaa haddii ay ficilkeeda degdega ah ku socoto goobta, devs waxay ku bari kartaa GPU -ga inuu isticmaalo xawaaraha, iyo waayo-aragnimada shaleemada, waydii inuu ka shaqeeyo muuqaallo wanaagsan. Natiijadu guud ahaan waa heerarka qaab-dhismeedka oo kordhay .

3] Mesh Shaders

Habkani waxa uu siinayaa ciyaartoyda awood programmability dheeraad ah. Waxay hadda dhisi karaan adduunyo faahfaahsan oo firfircoon iyadoo ay ugu wacan tahay helitaanka awoodda buuxda ee xisaabinta GPU -ga guud ee dhuumaha joomatari. (GPU)Halkii hal shaqo oo hadh ah laga heli lahaa, shaders-ku waxay ka shaqeeyaan guud ahaan kooxda dunta xisaabeed oo dhan.

Rather than a single function that shades one vertex or one primitive, mesh shaders operate across an entire compute thread group, with access to group shared memory and advanced compute features such as cross-lane wave intrinsics that provide even more fine-grained control over actual hardware execution

4] Jawaab-celinta Sampler

Waxay u sahlaysa horumariyayaashu inay ku shubaan textures marka loo baahdo. Markaa marka kamaraduhu ay si degdeg ah u dhex maraan muuqaalka, walxaha qaarkood waxay u muuqdaan kuwo aan boos lahayn. Jawaab-celinta muunaduhu(Sampler) waxay hubin doontaa inay bixiso tayada muuqaal wanaagsan, waqti gaaban oo xamuul ah, iyo dhidid-xumo yar.

Kaarkee garaafyada ayaa isticmaali doona DirectX 12 Ultimate ?

NVIDIA waxay si rasmi ah ula wadaagtay in taxanaha GeForce RTX   uu noqon doono kan ugu horreeya ee tan la kulmo.

AMD RDNA 2 sidoo kale waa diyaar(also ready) , kaas oo ah AMD qaab dhismeedka ciyaaraha soo socda.

Qalabka iyo Shuruudaha(Requirement) loogu talagalay DirectX 12 Ultimate

Microsoft waxay la wadaagtay tafaasiisha dhamaystiran(complete details) ee qalabka, iyo shuruudaha ugu yar ee lagu horumarinayo iyadoo la isticmaalayo DirectX 12 Ultimate . Waxaa ka mid ah OS, Visual Studio , Windows Insider Preview SDK , Darawalada(Drivers) iyo qalabka, PIX ( DirectX 12 debugger), iyo in ka badan.

Faahfaahin dheeraad ah oo ku saabsan ka akhri bogga rasmiga ah ee dev.(official dev blog.)



About the author

Waxaan ahay injineer software ah oo khibrad u leh Xbox Explorer, Microsoft Excel, iyo Windows 8.1 Explorer. Waqtiga firaaqada, waxaan jeclahay inaan ciyaaro ciyaaraha fiidiyaha oo aan daawado TV-ga. Waxaan shahaadada ka qaatay Jaamacadda Utah, waxaanan hadda u shaqeynayaa sidii injineer software ah oo shirkad caalami ah.



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